What Kaladesh should be remembered for is its Limited format. It is deep, diverse, and totally novel. It's tempting to chalk Kaladesh Limited's depth and novelty up to the introduction of a new resource — energy — and move on, but the truth is that the commons are well-crafted and match up against each other in a way that is conducive to longer, more interactive games. Renegade Freighter is mildly annoying, but it's nothing egregious.
Instead, what Kaladesh will be remembered for can likely be condensed by two cards: Smuggler's Copter and Aetherworks Marvel. Both cards push their respective archetypes — Aggro and Combo — into dangerous territory in terms of power. Aetherworks Marvel in particular, in conjunction with Emrakul, the Promised End, makes for a lot of unfun Standard games. Kaladesh's legacy is complicated; the set just came out, so its story is largely unwritten.
I've had a lot of fun doing these pieces this week, so I'm kind of bummed it's coming to an end. This one's the same as the rest: we sold a bunch of cards, and from those sales come some takeaways. Nothing's set in stone, but educated guesses are fun!
Bringing back the cycle of Scars of Mirrodin dual-lands went a long way into making enemy-colored pairs the best thing to do in Standard. It's not a coincidence that two of Kaladesh Standard's best decks are White-Red Vehicles and Black-Green Delirium — enemy-color pairs have both creature-lands and now the Kaladesh dual-lands; Inspiring Vantage and Spirebluff Canal sold the best because Inspiring Vantage is in all the aggro decks and Spirebluff Canal is blue. Simple as that.
When someone great makes a Top 8 with a wacky card, it gets people's attention.
These four uncommons have been omnipresent in our Super Sellers lists since the release of Kaladesh, and Aether Hub and Harnessed Lightning in particular show no signs of slipping sales. Players like low-priced playables, and right now, the Kaladesh uncommons are at their floor.