I started playing Magic right about the time that Lorwyn was released, and missed the preview season entirely. I barely understood what the hype was around "planeswalker cards," as everything was brand new to me. I was still finding my footing, and everything from Doran, the Siege Tower to Wanderwine Prophets looked game-breaking.

By the time Morningtide rolled around, though, I had some understanding of the game and how it worked. One of my high school friends and I both speculated on and bought playsets (a big deal when we were both so new) of the card we each thought would be the best. James picked Bitterblossom… I picked Reveillark.

Obviously he won the bet, but I never really stopped trying to make the card work. I tried off and on, before Gavin Verhey wrote an article about his metagame deck during the end of Core Set 2010 Standard, UW Reveillark. I was instantly all in on the deck, and played it the entire rest of the summer after my freshman year of college, grinding endless Magic Online dailies and winning quite a few event tickets. When the deck rotated, I tried to make it work for the new version of Extended. And when I first went about building a Commander deck, it drew heavily from the Reveillark deck I had played for so long.

There is not another card in Magic I love more than 'Lark. History of Benalia? Trostani Discordant? Legion's Landing? All great, but none are Reveillark. It's built-in board wipe protection, a value engine, an evasive threat, and a brick wall of a blocker. It kind of does it all.

My first Commander deck was barely coherent, just "60ish blue and white cards, and lands I own." As I played more, I shifted the deck to add more colors, try different combinations, but more and more it became about my favorite card. Eventually it became more integral to the deck than even the commander.

And can you blame me?

Frankly, I only have Roon of the Hidden Realm as the commander because, yes, it fits the theme. Everyone I play Commander with locally (pre-COVID anyway) knows what the deck is, so I doubt they'd be fooled. But for all it matters, it may as well be Phelddagrif or Rafiq of the Many, because I never cast it. Reveillark is the real Birds Nest Thing in charge here. Roon gets cast when I have actually nothing else to do… and then it dies.

Magic: The Gathering TCG Deck - Secret Commander: Reveillark by Nick Prince

'Secret Commander: Reveillark' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Nick Prince

Event:

Rank:

Commander

Market Price: $783.82

Cards

Coiling Oracle

Color Identity:G,U

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226895_200w.jpg

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

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Prairie Stream

Color Identity:U,W

Market Price: $0.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212447_200w.jpg

({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Temple of Mystery

Color Identity:G,U

Market Price: $0.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215547_200w.jpg

Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.

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Acidic Slime

Color Identity:G

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226315_200w.jpg

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

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Rampant Growth

Color Identity:G

Market Price: $0.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227346_200w.jpg

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Panharmonicon

Market Price: $10.80

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/122664_200w.jpg

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Solemn Simulacrum

Market Price: $1.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215510_200w.jpg

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

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Evolutionary Leap

Color Identity:G

Market Price: $0.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100335_200w.jpg

{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

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Prime Speaker Zegana

Color Identity:G,U

Market Price: $4.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/108017_200w.jpg

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

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Turntimber Symbiosis

Color Identity:G

Market Price: $6.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222409_200w.jpg

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

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Sublime Epiphany

Color Identity:U

Market Price: $1.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215698_200w.jpg

Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

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Sakura-Tribe Elder

Color Identity:G

Market Price: $0.83

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212531_200w.jpg

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

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Arch of Orazca

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/155675_200w.jpg

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

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Nissa, Vastwood Seer // Nissa, Sage Animist

Color Identity:G

Market Price: $12.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100021_200w.jpg

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

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Mystic Gate

Color Identity:U,W

Market Price: $6.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218592_200w.jpg

{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

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Brainstorm

Color Identity:U

Market Price: $0.52

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218844_200w.jpg

Draw three cards, then put two cards from your hand on top of your library in any order.

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Seaside Citadel

Color Identity:G,U,W

Market Price: $1.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171439_200w.jpg

Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.

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Ulamog, the Infinite Gyre

Market Price: $55.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/179454_200w.jpg

When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

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Flooded Grove

Color Identity:G,U

Market Price: $5.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219104_200w.jpg

{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

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Glasspool Mimic

Color Identity:U

Market Price: $1.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222161_200w.jpg

You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

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Yavimaya Coast

Color Identity:G,U

Market Price: $0.69

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212481_200w.jpg

{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

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Swords to Plowshares

Color Identity:W

Market Price: $3.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227063_200w.jpg

Exile target creature. Its controller gains life equal to its power.

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Elspeth, Sun's Champion

Color Identity:W

Market Price: $11.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/96065_200w.jpg

+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."

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Plains

Color Identity:W

Market Price: $0.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230464_200w.jpg

({T}: Add {W}.)

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Dusk // Dawn

Color Identity:W

Market Price: $0.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196620_200w.jpg

Buy This Card! https://shop.tcgplayer.com/magic/commander-2019/dusk-dawn

Reflecting Pool

Market Price: $20.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/83296_200w.jpg

{T}: Add one mana of any type that a land you control could produce.

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Hinterland Harbor

Color Identity:G,U

Market Price: $6.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162120_200w.jpg

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.

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Bountiful Promenade

Color Identity:G,W

Market Price: $12.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166660_200w.jpg

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.

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Cyclonic Rift

Color Identity:U

Market Price: $21.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218370_200w.jpg

Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Cloudblazer

Color Identity:U,W

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161567_200w.jpg

Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

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Command Tower

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221357_200w.jpg

{T}: Add one mana of any color in your commander's color identity.

Buy This Card! https://shop.tcgplayer.com/magic/commander-legends/command-tower-350

Momentary Blink

Color Identity:U,W

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128591_200w.jpg

Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Buy This Card! https://shop.tcgplayer.com/magic/modern-masters-2017/momentary-blink

Yorion, Sky Nomad

Color Identity:U,W

Market Price: $1.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212715_200w.jpg

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Buy This Card! https://shop.tcgplayer.com/magic/ikoria-lair-of-behemoths/yorion-sky-nomad

Misty Rainforest

Market Price: $62.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128281_200w.jpg

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.

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Venser, Shaper Savant

Color Identity:U

Market Price: $9.43

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128491_200w.jpg

Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

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Elixir of Immortality

Market Price: $0.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/69145_200w.jpg

{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

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Canopy Vista

Color Identity:G,W

Market Price: $2.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212366_200w.jpg

({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Restoration Angel

Color Identity:W

Market Price: $2.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145294_200w.jpg

Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

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Reveillark

Color Identity:W

Market Price: $0.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212409_200w.jpg

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Flooded Strand

Market Price: $20.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92828_200w.jpg

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your library.

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Mystifying Maze

Market Price: $0.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140115_200w.jpg

{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

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Farseek

Color Identity:G

Market Price: $1.83

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196467_200w.jpg

Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

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Sun Titan

Color Identity:W

Market Price: $0.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222638_200w.jpg

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

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Forest

Color Identity:G

Market Price: $0.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230468_200w.jpg

({T}: Add {G}.)

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Aether Spellbomb

Color Identity:U

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216111_200w.jpg

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.

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Temple of Enlightenment

Color Identity:U,W

Market Price: $0.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206634_200w.jpg

Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} or {U}.

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Crystal Shard

Color Identity:U

Market Price: $3.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/11474_200w.jpg

{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

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Sol Ring

Market Price: $2.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227075_200w.jpg

{T}: Add {C}{C}.

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Spellseeker

Color Identity:U

Market Price: $23.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/167811_200w.jpg

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library.

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Rejuvenating Springs

Color Identity:G,U

Market Price: $8.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221354_200w.jpg

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.

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Sea of Clouds

Color Identity:U,W

Market Price: $14.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166663_200w.jpg

Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.

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Temple Garden

Color Identity:G,W

Market Price: $9.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/175203_200w.jpg

({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Alchemist's Refuge

Color Identity:G,U

Market Price: $3.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/58370_200w.jpg

{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.

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Austere Command

Color Identity:W

Market Price: $1.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226930_200w.jpg

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.

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Karmic Guide

Color Identity:W

Market Price: $6.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132072_200w.jpg

Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

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Commander's Sphere

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221355_200w.jpg

{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.

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Lonely Sandbar

Color Identity:U

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212427_200w.jpg

Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)

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Windswept Heath

Market Price: $16.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92832_200w.jpg

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.

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Dig Through Time

Color Identity:U

Market Price: $3.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180836_200w.jpg

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Mystic Snake

Color Identity:G,U

Market Price: $0.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161534_200w.jpg

Flash
When Mystic Snake enters the battlefield, counter target spell.

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Roon of the Hidden Realm

Color Identity:G,U,W

Market Price: $3.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132138_200w.jpg

Vigilance, trample
{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Cryptic Command

Color Identity:U

Market Price: $18.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145338_200w.jpg

Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

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Charming Prince

Color Identity:W

Market Price: $1.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198860_200w.jpg

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

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Draining Whelk

Color Identity:U

Market Price: $2.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14204_200w.jpg

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

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Soulherder

Color Identity:U,W

Market Price: $0.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191633_200w.jpg

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

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Seedborn Muse

Color Identity:G

Market Price: $8.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196277_200w.jpg

Untap all permanents you control during each other player's untap step.

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Cultivate

Color Identity:G

Market Price: $0.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227333_200w.jpg

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Path to Exile

Color Identity:W

Market Price: $2.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128479_200w.jpg

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

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Supreme Verdict

Color Identity:U,W

Market Price: $5.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145308_200w.jpg

This spell can't be countered.
Destroy all creatures.

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Miren, the Moaning Well

Market Price: $12.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/12490_200w.jpg

{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

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Survival of the Fittest

Color Identity:G

Market Price: $215.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4416_200w.jpg

{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

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Trinket Mage

Color Identity:U

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162802_200w.jpg

When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

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Hallowed Fountain

Color Identity:U,W

Market Price: $6.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/182831_200w.jpg

({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Bant Charm

Color Identity:G,U,W

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171082_200w.jpg

Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.

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Phyrexian Metamorph

Color Identity:U

Market Price: $4.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218606_200w.jpg

({U/P} can be paid with either {U} or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

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Sphinx's Revelation

Color Identity:U,W

Market Price: $2.76

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128596_200w.jpg

You gain X life and draw X cards.

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Ephara, God of the Polis

Color Identity:U,W

Market Price: $3.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/78657_200w.jpg

Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

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Three Visits

Color Identity:G

Market Price: $2.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226407_200w.jpg

Search your library for a Forest card, put that card onto the battlefield, then shuffle your library.

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Body Double

Color Identity:U

Market Price: $1.98

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/139909_200w.jpg

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

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Fauna Shaman

Color Identity:G

Market Price: $11.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180830_200w.jpg

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

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Snapcaster Mage

Color Identity:U

Market Price: $37.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/179455_200w.jpg

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

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Vesperlark

Color Identity:W

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191211_200w.jpg

Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Island

Color Identity:U

Market Price: $0.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230465_200w.jpg

({T}: Add {U}.)

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Mystic Confluence

Color Identity:U

Market Price: $3.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/167869_200w.jpg

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.

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Sea Gate Restoration

Color Identity:U

Market Price: $6.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222038_200w.jpg

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

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Glacial Fortress

Color Identity:U,W

Market Price: $4.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/142037_200w.jpg

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.

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Breeding Pool

Color Identity:G,U

Market Price: $18.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/182842_200w.jpg

({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Thragtusk

Color Identity:G

Market Price: $0.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218622_200w.jpg

When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

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Eternal Witness

Color Identity:G

Market Price: $2.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227335_200w.jpg

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

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Mulldrifter

Color Identity:U

Market Price: $0.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226673_200w.jpg

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Preordain

Color Identity:U

Market Price: $0.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226646_200w.jpg

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Eladamri's Call

Color Identity:G,W

Market Price: $4.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191062_200w.jpg

Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

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Building a Commander deck around a card that literally cannot be your commander isn't straightforward. It can be done, though, and I've gone to great lengths to make Reveillark the central piece of the deck.

First, you need to be able to find the creature in question. In a format as large as Commander, there are plenty of ways to tutor for any particular card, but green has several that will find Reveillark instantly, and I run a singular Eladamri's Call as a one-shot tutor to find it. However, Reveillark is a card that doesn't function by itself alone, and requires other creatures already in the graveyard. This means two things. First, it is not necessary to find Reveillark immediately—we can wait and do it with card draw, cantrips, and grindier cards like Evolutionary Leap. Second, repeated ways to find creatures is by far the best option. Survival of the Fittest or an active Fauna Shaman will fill the graveyard with cards for Reveillark to return before debuting the bird nest.

Unlike a normal commander though, it cannot naturally be replayed. When Reveillark goes to the graveyard, there's no way for it to hop over to the command zone. A high amount of the deck is dedicated to keeping Reveillark "safe" from various exile effects and graveyard hate.

If it's in play and needs to dodge an exile effect, there are ways to bounce it:

Or blink it:

Or sacrifice it:

There are even ways to protect the graveyard:

Each of these cards is tutorable as well, between Trinket Mage and Survival of the Fittest. An active Fauna Shaman or Survival can discard Ulamog, the Infinite Gyre at instant speed to scoop up the graveyard and put the pieces all back into the deck. While you do get set back, it's always better than losing your graveyard.

While so much of the deck is dedicated to keeping Reveillark "around" (in some fashion), each piece has been picked with synergy in mind. Aether Spellbomb and Elixir of Immortality are both tutorable via Trinket Mage, which can be returned via Reveillark's ability. Venser, Shaper Savant can be returned with Reveillark, and then bounce the Reveillark (or itself) to rebuy an Unsummon effect with Reveillark's triggered ability. The more general pieces like Momentary Blink and Restoration Angel are already cards that a deck full of enters-the-battlefield effects wants.

But above them all, Body Double is probably the second most important card in the deck, after Reveillark.

Body Double invalidates spot removal almost entirely on its own. For those who weren't around for Time Spiral/Lorwyn-era Standard, a Body Double that copies a Reveillark in the graveyard can die or be sacrificed and immediately return itself from the triggered ability, netting a single 2-power creature each time. When you're set up with a way to protect the graveyard and a Body Double acting as Reveillark, there's very little opponents can do to break up the synergies.

As you may have noticed, with some other cards, there is the potential to go infinite with Reveillark, Body Double, and a sacrifice outlet like Ashnod's Altar. Draw your deck with Mulldrifter, gain infinite life with Charming Prince, gain infinite mana with a mana creature, whatever floats your boat.

I don't run any of those, or some of the more absurd cards that can assemble them. No judgment to anyone who does, of course, but I've found three things to be true:

  1. They're kind of formulaic. There's no puzzle to solve—the game becomes, "did I assemble all the pieces of Exodia?" Checking cards off a list just doesn't do it for me.
  2. It's not the strongest of its kind. As cEDH has proven, there are plenty of busted combos in Commander. If you want to do it, just Protean Hulk people and go off with whatever.
  3. The game is over when you assemble the combo. The point of everything I've done with the deck is to recreate some of the experience I had with the card 11 years ago, playing and bouncing Reveillark repeatedly. I wouldn't get to do that when the combo is assembled… the table just quits instead.

Instead, my goal with the deck is to build a toolbox that gives me anything I need at a moment's notice:

Between these three cards, I should be able to get just about any card I need out of the deck, or find a way to draw into it. Trinket Mage can tutor mana (Sol Ring), unsummon (Aether Spellbomb) or life gain/graveyard recycling (Elixir of Immortality). Spellseeker can get a host of cards from cantrips, spot removal, artifact removal (Bant Charm), blinks, tutors, board resets, etc. And Fauna Shaman has access to a suite of creatures with every effect in Bant colors I could possibly need. In the true spirit of midrange/control, there's no problem I want to face that I can't easily find a solution to.

On top of that, almost every creature has been built with Reveillark in mind. There are only four exceptions.

I picked Sun Titan, Yorion, Sky Nomad, and Ulamog, the Infinite Gyre to give the deck backup plans that work with everything going on. While Reveillark should be well-protected, sometimes the table is able to remove it permanently anyway, or I'm forced to play in a way where I can't protect it without losing. With so many ways to put artifacts, creatures, etc. in the graveyard, Sun Titan is a value machine. Yorion, Sky Nomad pedigree is well known, and with creatures that can blink Yorion, the deck can recur every effect it has access to every turn (with the special backdoor combo of Vesperlark, a Clone variant, and Yorion to make the blinking harder to disrupt). Ulamog, while typically only used for its recycling effect, can win a game quickly if the game's gone on way too long.

Thragtusk is here to function as an all-in-one survival tool. It's good to blink, annoying to remove, and acts as insurance against Cyclonic Rift. It holds the ground and pads your life total. It's unlikely to ever win a game on its own, but if things go wrong, it fills multiple small roles.

Finally, I want to talk about the land count.

A Commander deck is mostly a form of expression, not necessarily meant to be strictly competitive. I've seen anywhere between 30 and 40 lands, often with ways to ramp as well. For the most part, when decks get going, they tend to be fine. Once they're going, the only concern is flood.

For my part, I tend to build Commander decks to have many ways to spend mana constantly. I rarely even bother playing Roon of the Hidden Realm, because there's so many other things to do with everything going on. At that point, missing land six can hurt almost as much as missing land two. If a game goes to turn twelve, I want to have played a land for all of them if I can. At effectively forty lands, another eight ways to ramp, cantrips, and a slew of card draw, it should happen easily every game.

The modal double-faced cards have made playing so many lands easier than ever Glasspool Mimic is, almost literally, one of the best possible upgrades I could've ever imagined to the deck, functioning as a land I can find with creature tutors and a clone to recur with Reveillark. Turntimber Symbiosis builds in another way to dig for a specific creature. Sea Gate Restoration is great card dra—okay it's probably not very good, but I love it anyway, even if it will mostly be a land. Let a guy dream!

I started fairly conservative here, but I'm tempted to add Ondu Inversion and Emeria's Call as well. The only trick would be figuring out what to cut for it, and I'm not sure what I can trim at this point without sacrificing some other form of power.

You can play however many lands you want—but if you find yourself stuck on lands more than you'd like, I'd encourage you to cut some spells for a few of the MDFCs in your colors.