Imagine a cEDH player. If you're a Commander fan who's spent any amount of time in stores or has played for prizes, whatever just popped into your head is… probably wrong.

What if I told you that all the people who continually pubstomped you with a highly efficient combo deck weren't cEDH players, even if they claimed to be? In fact, I'll just assure you that's the case. The mindset of somebody who pubstomps purposefully is entirely different from that of the cEDH community at large.

To explain, we must zoom out the lens to examine what makes cEDH tick. The secret? Rule 0 and player motivations.

Rule 0: These are the official rules of Commander. Local groups are welcome to modify them as they see fit. If you'd like an exception to these rules, especially in an unfamiliar environment, please get the approval of the other players before the game begins.

Wide-reaching and powerful, this section of the Commander regulations allows for much of the fun that we have while playing. The thoughts behind Rule 0 are expounded upon in The Philosophy of Commander document (something every player should read):

Commander is designed to be a malleable format. We encourage groups to use the rules and the ban list as a baseline to optimize their own experience. This is not license for an individual to force their vision onto a play group, but encouragement for players to discuss their goals and how the rules might be adjusted to suit those goals.

Rule 0 can be used in amazing ways to create an environment that works for everybody at the table. When people have honest conversations about what they enjoy and want to avoid while also being able to give and take, great things happen. Much fun is had.

As a gameplay experience, cEDH is one of the greatest examples of Rule 0 at work. In fact, I'd say it's the greatest, as have many others. It allows our community to create our own format-within-a-format that is both similar and different from Commander. Since everybody is always sitting down with the same expectations ahead of time, we avoid power level discussions, hurt feelings, miscommunication about intent, and more.

The expectations around cEDH are pretty simple. They center around creating a specific type of fun at the table, centered around fast, efficient, and win-focused gameplay.

When you join a competitive Commander game, you must meet these expectations or else you (and probably the rest of the table) will step away from the game disappointed. But, if all goes according to plan, there are few things more exciting and exhilarating than a cEDH game where everybody is on the same page. Players are focused on playing to the best of their ability with powerful decks to create an incredible game of Magic.

Building for Incredible Games

Outside of Rule 0 and expectations, cEDH and Commander are mirrors of each other in very obvious ways. We follow the same base ruleset, meaning that cEDH decks have one or two (... usually two) Commanders, paired with a ton of singleton cards. We observe the same banlist, missing Paradox Engine with all of our hearts. We share plenty of the same staples.

But because of our shared expectations, we do everything we can to break those staples in half. This results in highly tuned, deadly decks that typically fall into one of a handful of known archetypes. While most Commander players prefer to build decks as unique as their creator's fingerprints, cEDH players prioritize deadly efficiency. Content creators and the cEDH Deck Database (a helpful tool that lists powerful decklists for reference and inspiration) incidentally create some amount of homogenization while also being helpful in making the format more accessible.

However, even with the homogenization present within the cEDH community, there is incredible room for customization and self-expression with cEDH as well. Take my own pet deck for example, which is helmed by Rashmi, Eternities Crafter.

Magic: The Gathering TCG Deck - Cal's Epic Rashmi by Cal Jones

'Cal's Epic Rashmi' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Cal Jones

Event:

Rank: 0-0

Commander

Market Price: $3257.50

Cards

Intuition

Color Identity:U

Market Price: $176.77

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/5593_200w.jpg

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

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Fact or Fiction

Color Identity:U

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226897_200w.jpg

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

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Oko, Thief of Crowns

Color Identity:G,U

Market Price: $11.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198356_200w.jpg

+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

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Pact of Negation

Color Identity:U

Market Price: $10.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233786_200w.jpg

Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

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Mana Vault

Market Price: $80.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/179517_200w.jpg

Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.

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Preordain

Color Identity:U

Market Price: $0.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226646_200w.jpg

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Swan Song

Color Identity:U

Market Price: $12.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/124645_200w.jpg

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

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Forest

Color Identity:G

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196478_200w.jpg

({T}: Add {G}.)

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Muddle the Mixture

Color Identity:U

Market Price: $5.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/13359_200w.jpg

Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

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Reality Shift

Color Identity:U

Market Price: $1.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196470_200w.jpg

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

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Mystic Sanctuary

Color Identity:U

Market Price: $1.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199417_200w.jpg

({T}: Add {U}.)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

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Wild Growth

Color Identity:G

Market Price: $0.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/244012_200w.jpg

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

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Nature's Claim

Color Identity:G

Market Price: $1.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145523_200w.jpg

Destroy target artifact or enchantment. Its controller gains 4 life.

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Into the Roil

Color Identity:U

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227291_200w.jpg

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

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Utopia Sprawl

Color Identity:G

Market Price: $4.83

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/244013_200w.jpg

Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

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Rashmi, Eternities Crafter

Color Identity:G,U

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212175_200w.jpg

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

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Sensei's Divining Top

Market Price: $56.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118421_200w.jpg

{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

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Impulse

Color Identity:U

Market Price: $0.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/167783_200w.jpg

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Brainstorm

Color Identity:U

Market Price: $0.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/243841_200w.jpg

Draw three cards, then put two cards from your hand on top of your library in any order.

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Breeding Pool

Color Identity:G,U

Market Price: $20.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/182842_200w.jpg

({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Scalding Tarn

Market Price: $32.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/238610_200w.jpg

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

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Mystic Remora

Color Identity:U

Market Price: $8.97

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4815_200w.jpg

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

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Cyclonic Rift

Color Identity:U

Market Price: $28.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218370_200w.jpg

Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Flooded Strand

Market Price: $36.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92828_200w.jpg

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

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Ponder

Color Identity:U

Market Price: $2.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236200_200w.jpg

Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.

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Command Tower

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254244_200w.jpg

{T}: Add one mana of any color in your commander's color identity.

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Beast Within

Color Identity:G

Market Price: $0.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248599_200w.jpg

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Carpet of Flowers

Color Identity:G

Market Price: $20.96

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6809_200w.jpg

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

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Mystical Tutor

Color Identity:U

Market Price: $21.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118447_200w.jpg

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

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Veil of Summer

Color Identity:G

Market Price: $7.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/192543_200w.jpg

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

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Wooded Foothills

Market Price: $35.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92831_200w.jpg

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

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Island

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235543_200w.jpg

({T}: Add {U}.)

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Sylvan Library

Color Identity:G

Market Price: $44.85

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118417_200w.jpg

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Force of Will

Color Identity:U

Market Price: $100.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218698_200w.jpg

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.

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Baral, Chief of Compliance

Color Identity:U

Market Price: $4.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/126405_200w.jpg

Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

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Flusterstorm

Color Identity:U

Market Price: $28.76

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145340_200w.jpg

Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Simic Signet

Color Identity:G,U

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236327_200w.jpg

{1}, {T}: Add {G}{U}.

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Abundant Harvest

Color Identity:G

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/239691_200w.jpg

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

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Hinterland Harbor

Color Identity:G,U

Market Price: $7.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162120_200w.jpg

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.

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Mox Diamond

Market Price: $625.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/5382_200w.jpg

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color.

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Regrowth

Color Identity:G

Market Price: $0.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190948_200w.jpg

Return target card from your graveyard to your hand.

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Mana Confluence

Market Price: $20.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/82224_200w.jpg

{T}, Pay 1 life: Add one mana of any color.

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Rapid Hybridization

Color Identity:U

Market Price: $2.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236308_200w.jpg

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

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Isochron Scepter

Market Price: $8.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219247_200w.jpg

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

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Mental Misstep

Color Identity:U

Market Price: $4.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/39543_200w.jpg

({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1.

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Careful Study

Color Identity:U

Market Price: $1.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9345_200w.jpg

Draw two cards, then discard two cards.

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Birds of Paradise

Color Identity:G

Market Price: $11.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121762_200w.jpg

Flying
{T}: Add one mana of any color.

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Tropical Island

Color Identity:G,U

Market Price: $740.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/1595_200w.jpg

({T}: Add {G} or {U}.)

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Frantic Search

Color Identity:U

Market Price: $1.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212387_200w.jpg

Draw two cards, then discard two cards. Untap up to three lands.

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Spell Pierce

Color Identity:U

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145258_200w.jpg

Counter target noncreature spell unless its controller pays {2}.

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Yavimaya Coast

Color Identity:G,U

Market Price: $0.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236347_200w.jpg

{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

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Rejuvenating Springs

Color Identity:G,U

Market Price: $6.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221354_200w.jpg

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.

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Natural State

Color Identity:G

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/111056_200w.jpg

Destroy target artifact or enchantment with mana value 3 or less.

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Grim Monolith

Market Price: $334.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6323_200w.jpg

Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.

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Treasure Cruise

Color Identity:U

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236203_200w.jpg

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.

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Arcane Signet

Market Price: $1.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254178_200w.jpg

{T}: Add one mana of any color in your commander's color identity.

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Force of Negation

Color Identity:U

Market Price: $69.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190647_200w.jpg

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Gitaxian Probe

Color Identity:U

Market Price: $2.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/39521_200w.jpg

({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.

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Verdant Catacombs

Market Price: $24.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/238611_200w.jpg

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

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Teferi, Master of Time

Color Identity:U

Market Price: $8.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215349_200w.jpg

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.

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Mana Crypt

Market Price: $160.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/214835_200w.jpg

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.

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Sapphire Medallion

Market Price: $30.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/94431_200w.jpg

Blue spells you cast cost {1} less to cast.

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Chrome Mox

Market Price: $67.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218811_200w.jpg

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.

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Seasons Past

Color Identity:G

Market Price: $2.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/116233_200w.jpg

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

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Dramatic Reversal

Color Identity:U

Market Price: $0.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123110_200w.jpg

Untap all nonland permanents you control.

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Windswept Heath

Market Price: $24.26

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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

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Opt

Color Identity:U

Market Price: $0.07

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Scry 1.
Draw a card.

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Rhystic Study

Color Identity:U

Market Price: $35.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216235_200w.jpg

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

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Noxious Revival

Color Identity:G

Market Price: $11.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/39555_200w.jpg

({G/P} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.

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Mana Drain

Color Identity:U

Market Price: $44.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227008_200w.jpg

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

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Counterspell

Color Identity:U

Market Price: $1.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/238617_200w.jpg

Counter target spell.

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Nexus of Fate

Color Identity:U

Market Price: $23.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169146_200w.jpg

Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

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Delay

Color Identity:U

Market Price: $1.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233519_200w.jpg

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

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Miscast

Color Identity:U

Market Price: $1.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215633_200w.jpg

Counter target instant or sorcery spell unless its controller pays {3}.

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Ancient Tomb

Market Price: $45.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/179473_200w.jpg

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

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Chain of Vapor

Color Identity:U

Market Price: $8.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/124193_200w.jpg

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

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Prismatic Vista

Market Price: $24.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190748_200w.jpg

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

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Pull from Tomorrow

Color Identity:U

Market Price: $2.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/129984_200w.jpg

Draw X cards, then discard a card.

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Merchant Scroll

Color Identity:U

Market Price: $5.77

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/11051_200w.jpg

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

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Sol Ring

Market Price: $1.69

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254201_200w.jpg

{T}: Add {C}{C}.

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Polluted Delta

Market Price: $38.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92829_200w.jpg

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

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Flooded Grove

Color Identity:G,U

Market Price: $6.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219104_200w.jpg

{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

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Fierce Guardianship

Color Identity:U

Market Price: $44.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212218_200w.jpg

If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.

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Cursed Totem

Market Price: $0.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/240154_200w.jpg

Activated abilities of creatures can't be activated.

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Wavebreak Hippocamp

Color Identity:U

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206690_200w.jpg

Whenever you cast your first spell during each opponent's turn, draw a card.

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Reap

Color Identity:G

Market Price: $2.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/5685_200w.jpg

Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

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Barkchannel Pathway // Tidechannel Pathway

Color Identity:G,U

Market Price: $4.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229210_200w.jpg

{T}: Add {G}.

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Dig Through Time

Color Identity:U

Market Price: $0.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236207_200w.jpg

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Negate

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Narset's Reversal

Color Identity:U

Market Price: $5.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/188708_200w.jpg

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

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Talisman of Curiosity

Color Identity:G,U

Market Price: $0.59

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191059_200w.jpg

{T}: Add {C}.
{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

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Misty Rainforest

Market Price: $28.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/238609_200w.jpg

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

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While it isn't the strongest deck out there anymore, I have brewed, honed, and tuned it myself over the last four-plus years, making it something special and unique to my own self. I have a blast every time I play it. This is true for many other players as well! There is room for you to express yourself in cEDH and forge your own path, as much as others would have you believe otherwise. We're not so different after all.

What You'll Find at My Table

While you have plenty of choices for what deck you play in cEDH, whatever you choose will fall into some archetypes of play style. The most common in cEDH are proactive, midrange, stax, and (unfortunately the least common) control. Here's a quick overview of what each brings to the table and why you might enjoy them.

Proactive Decks

A Proactive cEDH deck has a strong and fast plan that it is trying to execute. Immediately. Often sacrificing overall card quality to the altar of consistent, protected combo execution, proactive decks will often shrug when watching an opponent try to win, especially if its combo has already been stopped. However, if it's turn two through four, look out!

The proactive archetype is great for players who like to solve convoluted puzzles or like the idea of driving what is the top speed dragster of the format.

Midrange Decks

A midrange deck is often slower to start, playing out pieces that will gain it value throughout the game, putting them in a powerful position during the midgame. However, a good midrange cEDH list still has plenty of potential to win early, they just aren't sacrificing 15 of their card's power to do so.

The midrange archetype is often the best archetype for those coming straight from casual Commander! It features many of the same play patterns, allowing you to snowball advantages and efficiently deal with your opponents. See also: people who have played Jund in Modern for a decade-plus.

Stax Decks

Stax decks bring the game down to a crawl through effects such as Winter Orb, Rule of Law, and Archon of Emeria. Once opponents are barely able to play the game, the stax player (whose deck was built to operate through these effects), finds a way to win.

The stax archetype might be the most unfamiliar to those who play more casual forms of Commander, due to its often "unfun" nature. However, it's an awesome time to play if you're into finding ways to work around limitations.

Control Decks

Much like in all other formats of Magic, control decks in cEDH seek to, well, control what their opponents are doing through counterspells and removal, while using efficient card selection and draw in order to find their compact wincons. Control is a blast to play if you enjoy dictating the pace of the game and grinding out a win through card advantage!

Interestingly enough, the focused nature of these specialized lists means that we often find more variety in pod to pod in cEDH in comparison to Commander, which often end up looking like a midrange deck with some control, stax, or proactive elements scattered in for extra spice.

Different Kinds of Fun

Despite all of the differences I've listed above, the most important aspect of both a cEDH and casual Commander game is always the same: players sit down and aim to have a fun time with a shared set of expectations. cEDH players are just after a different kind of fun: the thrill of a tight, competitive, and efficient game. If you're bought into the concept, it's a blast for everybody involved, no matter who wins, because we're all on the same page, playing decks we love.

This is not the case for a pubstomper.

A pubstomper doesn't want games that are tight and efficient. They just want games where they win. So they achieve that by playing high-powered decks with no buy-in from the other players at the table. A quick reminder of one section of the Philosophy Document:

This is not license for an individual to force their vision onto a play group, but encouragement for players to discuss their goals and how the rules might be adjusted to suit those goals.

Unless you've asked for and received express permission to do so, quickly overpowering other players for a fast win, even with a deck straight off of the cEDH Deck Database, is a jerk move that flies right in the face of the underlying philosophy of cEDH. The other players may not be interested in playing a fast game or may be playing decks of a drastically different power level. In a format where many are in it for the overarching story of the game or may not like playing against certain strategies, the pubstomper denied their opponents the experience they were looking for and the game was ruined.

They made their own third version of fun. Not the fun of a fast and competitive game. Not the collaborative, lighthearted fun typical of casual Commander. Fun that only allows for their own wants and preferences, at the expense of the enjoyment of the other players.

In contrast, the competitive Commander community values strong competition among players who all have a chance to win. We want to push Commander as a format to its limits and clear away many of the roadblocks that many players and playgroups (understandably) put up for themselves. Infinite combos? Sure! Land destruction? It's often a viable strategy. Please just kill us quickly. Hating one player out of the game ASAP because they're obviously playing Ad Nauseam? Everybody knows it's the right play so there's no hard feelings.

The Rule 0 conversation that is implied in "Wanna play some cEDH?" communicates all of this and furthermore indicates what we're not interested in. We don't want to hopelessly overwhelm you in a cheap attempt to win. While winning is often the goal, it's not worth it if your opponents don't have the same fighting chance. As a result, this competitive drive which can come with a bad reputation leaves everybody at the table satisfied because it's what we've signed up for.

If this whole conversation could be boiled down to an analogy, we could look at racing. A Commander "race" could contain anything from a Camry to an F1 car, but it's only going to be interesting and entertaining to everybody if they have a fair shot. If somebody sneakily brings an F1 to a race day of Priuses and Mazda Proteges, there is no competition or fun to be had for three of the four involved. In the realm of cEDH, we always know to bring F1 cars to race day… and then just try not to crash them into the wall.

So, yeah. cEDH is good, actually. We're not the boogey-people, I promise. We're just looking for some powerful games of Magic that are pretty dang fun. Plus, if we're being honest, your Selvala, Heart of the Wilds deck will run over my Rashmi, Eternities Crafter deck any day.